
重装近战骑兵

奥斯曼人
第二季更新 - 7/12/2022
修复了一个错误,导致骑兵单位有时对获取建筑作为闲置仇恨目标没有反应。
![[object Object]](/assets/resources/food.png)
![[object Object]](/assets/resources/gold.png)
![[object Object]](/assets/resources/popcap.png)
![[object Object]](/assets/resources/time.png)
1.625T/S
1.5S
6.22TILES

近战伤害科技 1/3
所有非攻城单位的近战伤害 +1。
![[object Object]](/assets/resources/food.png)
![[object Object]](/assets/resources/gold.png)
![[object Object]](/assets/resources/time.png)

近战护甲科技 1/3
所有非攻城单位的近战护甲 +1。
![[object Object]](/assets/resources/food.png)
![[object Object]](/assets/resources/gold.png)
![[object Object]](/assets/resources/time.png)

远程护甲科技 1/3
所有非攻城单位的远程护甲 +1。
![[object Object]](/assets/resources/wood.png)
![[object Object]](/assets/resources/gold.png)
![[object Object]](/assets/resources/time.png)

近战伤害科技 2/3
所有非攻城单位的近战伤害 +1。
![[object Object]](/assets/resources/food.png)
![[object Object]](/assets/resources/gold.png)
![[object Object]](/assets/resources/time.png)

近战护甲科技 2/3
所有非攻城单位的近战护甲 +1。
![[object Object]](/assets/resources/food.png)
![[object Object]](/assets/resources/gold.png)
![[object Object]](/assets/resources/time.png)

远程护甲科技 2/3
所有非攻城单位的远程护甲 +1。
![[object Object]](/assets/resources/wood.png)
![[object Object]](/assets/resources/gold.png)
![[object Object]](/assets/resources/time.png)

远程护甲科技 3/3
所有非攻城单位的远程护甲 +1。
![[object Object]](/assets/resources/wood.png)
![[object Object]](/assets/resources/gold.png)
![[object Object]](/assets/resources/time.png)

骑兵科技
投资自然科学可使所有骑兵的生命值 +25%。
![[object Object]](/assets/resources/food.png)
![[object Object]](/assets/resources/gold.png)
![[object Object]](/assets/resources/time.png)

近战伤害科技 3/3
所有非攻城单位的近战伤害 +1。
![[object Object]](/assets/resources/food.png)
![[object Object]](/assets/resources/gold.png)
![[object Object]](/assets/resources/time.png)

近战护甲科技 3/3
所有非攻城单位的近战护甲 +1。
![[object Object]](/assets/resources/food.png)
![[object Object]](/assets/resources/gold.png)
![[object Object]](/assets/resources/time.png)